Rumble matchups
Tier 547.1% win · #60 top
Tier 348.0% win · #31 top
866 gamesSample A 52.0%Sample B 51.3%Sample C 49.3%Gold at 15 −384Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Rumble: Gold 47.1% · Plat 46.8% · Emerald 46.0% · Diamond 47.7%Jayce: Gold 46.3% · Plat 47.7% · Emerald 48.1% · Diamond 49.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Liandry's Torment at ~13 min; Jayce completes Youmuu's Ghostblade at ~12 min. You spike together.

Level 3: Jayce's Thundering Blow / Acceleration Gate (E) is 20s, your Flamespitter (Q) is 10s, so you're back first.

Jayce takes Flash + Teleport in 50.1% of games. You take Flash + Ignite (65.9%).
Build into Jayce
Sample B · Emerald+ · 308 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00



Doran's Ring + Health Potion + Health Potion
80.2% of games · 52.6% win
55.6%
First back



Amplifying Tome, Boots, Fated Ashes
Bought in most games1st item13 min

Liandry's Torment
79.9% of games · 52.8% win
59.0%
2nd item21 min

Bloodletter's Curse
28.9% of games · 55.1% win
53.6%
53.2%
3rd item28 min

Zhonya's Hourglass
20.8% of games · 60.9% winBoots10 min

Plated Steelcaps
43.2% of games · 53.4% win
56.1%
52.5%
Runes
Most played page, 199 games
Sorcery
Deathfire Touchpicked in 64.6%
Nimbus Cloakpicked in 91.9%
Absolute Focuspicked in 72.7%
Scorchpicked in 96.8%
Resolve
Bone Platingpicked in 64.6%
Unflinchingpicked in 58.8%
Shards
KeystoneWin rate
Arcane Cometpicked in 33.1% · 102 games · no full page60.8%
Skill order
Most played order, 142 gamesMax
- Q›E›W90.8% pick · 275 games52.7%
Jayce: Q start, max Q›W›E5,378 games
Summoner spells
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Flash + Ignite65.9% pick
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Jayce: Flash + Teleport, 50.1%13,706 games
Play against Jayce
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteJayce's abilities
Your opponent · uses mana
P Hextech CapacitorPassive
Q To the Skies! / Shock Blast16 / 14 / 12 / 10 / 8 / 6s cooldown · 40 mana · 600 range16s16s12s6s
W Lightning Field / Hyper Charge10s cooldown · 40 mana · 285 range—10s10s10s
E Thundering Blow / Acceleration Gate20 / 18 / 16 / 14 / 12 / 10s cooldown · 55 mana · 240 range—20s20s20s
R Mercury Cannon / Mercury Hammer6s cooldown · No cost · 600 range————
Thundering Blow / Acceleration Gate (E) is the long one early: 20s at level 3, so trade once it's down. — means not learned yet at that level.
Rumble's abilities
You · uses heat
P Junkyard TitanPassive
Q Flamespitter10 / 9 / 8 / 7 / 6s cooldown · No cost · 600 range—10s8s6s
W Scrap Shield6s cooldown · No cost · 20 range—6s6s6s
E Electro Harpoon0.5s cooldown · No cost · 850 range0.5s0.5s0.5s0.5s
R The Equalizer130 / 105 / 80s cooldown · No cost · 1750 range——130s105s
Flamespitter (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
All 12 top matchups
Rumble's win rate into each one · green beats Rumble's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

