About Next Queue
Understand the match in front of you. Learn something for the next queue.
Scouting and review
Next Queue — Scouting brings available EUW match information and recent player statistics into one board. Next Queue — Review is the name proposed for the companion desktop review app. Its illustrated workflow here is a conceptual preview; no public installer is offered.
Real scouting is currently a private preview. There is no public live release or claim of Riot approval. You can explore the fictional demonstration without a Riot account or API key. The real EUW lookup runs separately in a local private preview and is disabled on the public website.
Demo data
All players and match data in the demonstration are fictional. Demo search checks the Riot ID format and opens the demo; it does not look up accounts. Refresh reloads the same match. No Riot API connection.
Recent win rate uses up to ten available matches; team win rate pools those matches. Champion frequencies use a separate recent sample. Averages exclude missing values.
Mastery labels combine mastery points with recent games on the champion; they are this site’s thresholds, not Riot mastery levels. Face-to-face stats use a separate sample of up to 20 recent ranked games. Crown calculations follow the comparison rules below. Demo sample sizes illustrate the interface; they are not the live lookup’s coverage.
Sessions restart after a break over 60 minutes. Play time counts completed games; elapsed time includes breaks and the current game. Hidden identities and missing data stay unknown.
Live EUW scouting
In the private prototype, enter the full Riot ID, such as Name#TAG, and select Scout player. The current version supports available active EUW Ranked Solo/Duo matches. It does not identify players in champion select, cover other queues or regions, or reveal intentionally hidden identities.
The scouting page uses Riot data when private access is enabled. Active Ranked Solo/Duo matches use the same overview and face-to-face design as the demo. Up to five recent completed Solo/Duo games per player supply the available statistics, champion pool and session sample. Each scored statistic needs at least three observations on each side. Crowns describe the sample; they do not predict results.
Current matchup roles are estimated from recent roles and Smite, and can be changed in the overview. Past ranks, fourteen-minute leads, early-death maps and other unavailable fields stay unavailable. When no active match is available, the lookup shows the player’s profile and recent results. That does not tell us whether the player is offline or in champion select. The fictional example remains available on the demo page.
Samples, roles and crowns
Live averages use at most five recent eligible completed Solo/Duo games, excluding remakes and games shorter than five minutes. A displayed denominator tells you how many observations support each statistic. This is not a season win rate. Missing observations are excluded rather than counted as zero. A role is an estimate from recent history and Smite, not an official live assignment.
A stat earns a crown only when both players have at least three observations and the difference reaches the site’s 8% comparison threshold. The gap is measured against the larger absolute value, or the row’s defined scale for signed values. The favourable direction depends on the statistic: fewer deaths, for example, is better. Every eligible stat counts equally.
The player with more stat crowns holds the lane crown. The team with more lane crowns holds the king’s seat; total stat crowns break a tie, and a complete tie has no holder. Hidden players, unassigned roles and comparisons without enough data do not earn crowns. These are descriptive sample comparisons, not a persistent skill rating, a match prediction or a reason to target another player.
Champion familiarity uses this site’s own thresholds, not Riot’s official mastery levels. A five-game live sample cannot establish the ten-game Main threshold. Mastery points may support Comfort; insufficient evidence stays Unknown. Changes to estimated roles can also change the comparisons and crown totals.
Privacy and terms
Search and theme preferences stay in your browser. The separate private prototype uses Riot data and temporary server caches. The website has no accounts, analytics, ads or player database. Read the Privacy Policy for data sources, retention and your rights, and the Terms of Service for use and availability. These policies cover the current public demo and describe the private real-data prototype and intended public lookup. Public live access remains disabled. Cloudflare Workers hosts the website.
Operator and contact
Operator: Amadou Ba Araman. Individual publisher based in France.
Contact: contact@nextqueue.win.
Credits
League of Legends art and assets belong to Riot Games. Sources: Data Dragon, CommunityDragon and the Riot API developer asset collection.
Next Queue uses Riot Games assets under its “Legal Jibber Jabber” policy. Riot Games does not endorse or sponsor this project.
Inter and Barlow Semi Condensed are self-hosted under the SIL Open Font License. Interface icons are from Lucide.