Tier list / Top / Jayce

Jayce matchups

You playJayce

Tier 348.2% win · #31 top

Malphite favoured43.7%Jayce wins 43.7% of games into Malphite, well below the 48.2% Jayce wins overall.
AgainstMalphite

Tier 152.0% win · #1 top

43.7%57.0%

4,658 gamesSample A 44.0%Sample B 44.7%Sample C 43.6%Gold at 15 +89Full matchup pageSample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Jayce: Gold 46.3% · Plat 47.7% · Emerald 48.1% · Diamond 49.0%Malphite: Gold 51.4% · Plat 52.6% · Emerald 52.1% · Diamond 52.5%

Lane plan

Be careful when Malphite reaches level 6 and purchase items that have bonus health to avoid being nuked. Keep your Conqueror stacks up.

Lane tip from this patch's games, play even
  • Black Cleaver

    You complete Black Cleaver at ~12 min; Malphite completes Sunfire Aegis at ~13 min. You spike together.

  • Level 3: Malphite's Thunderclap (W) is 10s, your Thundering Blow / Acceleration Gate (E) is 20s, so Malphite is back first.

  • Teleport

    Malphite takes Flash + Teleport in 72.4% of games. You take Flash + Teleport (74.9%).

Build into Malphite

Sample B · Emerald+ · 1,816 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    Doran's BladeHealth Potion

    Doran's Blade + Health Potion

    75.7% of games · 44.0% win
    • Doran's ShieldHealth Potion49.0%
    • Doran's HelmHealth Potion44.0%
  2. First back

    Long Sword×2Tear of the Goddess

    Long Sword, Tear of the Goddess

    Bought in most games
  3. 1st item12 min

    Black Cleaver

    Black Cleaver

    40.9% of games · 47.4% win
    • Eclipse43.5%
    • Youmuu's Ghostblade44.9%
  4. 2nd item19 min

    Manamune

    Manamune

    64.0% of games · 46.4% win
    • Voltaic Cyclosword51.1%
    • Black Cleaver46.1%
  5. 3rd item25 min

    Voltaic Cyclosword

    Voltaic Cyclosword

    10.3% of games · 54.0% win
    • Serpent's Fang50.0%
    • Spear of Shojin48.6%
  6. Boots17 min

    Mercury's Treads

    Mercury's Treads

    37.2% of games · 47.6% win
    • Ionian Boots of Lucidity46.9%
    • Plated Steelcaps40.5%
  7. Late30–30 min

    Voltaic CycloswordSerpent's FangSerylda's Grudge

    Voltaic Cyclosword, Serpent's Fang or Serylda's Grudge

    One of them, for what you're facing

Runes

Most played page, 1,177 games

ResolveResolve

  1. Grasp of the UndyingGrasp of the Undyingpicked in 64.8%
  2. DemolishDemolishpicked in 64.4%
  3. Second WindSecond Windpicked in 51.4%
  4. OvergrowthOvergrowthpicked in 54.7%

InspirationInspiration

  1. Biscuit DeliveryBiscuit Deliverypicked in 57.9%
  2. Magical FootwearMagical Footwearpicked in 55.2%

Shards

Adaptive ForceAdaptive ForceHealth ScalingAdaptive Force · Adaptive Force · Health Scaling

KeystoneWin rate

Pick a keystone with a full page to see that page above.

Skill order

Most played order, 396 games
Q1457911
W268101213
E31415
R

Max

  1. QWE82.8% pick · 1,491 games44.5%
  2. QEW16.6% pick · 299 games47.8%

Malphite: Q start, max QEW442 games

Summoner spells

FlashTeleportFlash + Teleport74.9% pick

FlashTeleportMalphite: Flash + Teleport, 72.4%1,345 games

Play against Malphite

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Malphite's abilities

Your opponent · uses mana
  1. P Granite ShieldPassive
  2. Q Seismic Shard8s cooldown · 70 / 75 / 80 / 85 / 90 mana · 625 range8s8s8s8s
  3. W Thunderclap10 / 9.5 / 9 / 8.5 / 8s cooldown · 30 / 35 / 40 / 45 / 50 mana · 400 range—10s10s10s
  4. E Ground Slam7s cooldown · 50 / 55 / 60 / 65 / 70 mana · 400 range—7s7s7s
  5. R Unstoppable Force130 / 115 / 100s cooldown · 100 mana · 1000 range——130s115s

Thunderclap (W) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.

Jayce's abilities

You · uses mana
  1. P Hextech CapacitorPassive
  2. Q To the Skies! / Shock Blast16 / 14 / 12 / 10 / 8 / 6s cooldown · 40 mana · 600 range16s16s12s6s
  3. W Lightning Field / Hyper Charge10s cooldown · 40 mana · 285 range—10s10s10s
  4. E Thundering Blow / Acceleration Gate20 / 18 / 16 / 14 / 12 / 10s cooldown · 55 mana · 240 range—20s20s20s
  5. R Mercury Cannon / Mercury Hammer6s cooldown · No cost · 600 range————

Thundering Blow / Acceleration Gate (E) is the long one early: 20s at level 3, so trade once it's down. — means not learned yet at that level.

All 43 top matchups

Jayce's win rate into each one · green beats Jayce's average, rose falls short
40.0%42.0%44.0%46.0%48.0%50.0%52.0%54.0%56.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.