Tier list / Support / Lux

Lux matchups

You playLux

Tier 348.8% win · #21 support

An even matchup50.1%Lux wins 50.1% of games into Thresh, a little above the 48.8% Lux wins overall.
AgainstThresh

Tier 151.0% win · #1 support

50.1%51.1%

4,894 gamesSample A 50.5%Sample B 52.5%Sample C 49.3%Gold at 15 +353Full matchup pageSample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Lux: Gold 50.0% · Plat 49.7% · Emerald 49.4% · Diamond 48.1%Thresh: Gold 50.0% · Plat 50.7% · Emerald 50.8% · Diamond 51.0%

Lane plan

Although avoiding Thresh’s Death Sentence(Q) is the best possible outcome, there are times when it is unavoidable. Respond when Thresh uses Death Sentence (Q) or Flay(E) to initiate combat with Prismatic Barrier[W] and Light Binding [Q] - Lucent Singularity [E]. If Thresh has Aftershock, try to deal damage with Lucent Singularity [E] after the duration of Aftershock.

Lane tip from this patch's games, play even
  • Zaz'Zak's Realmspike

    You complete Zaz'Zak's Realmspike at ~0 min; Thresh completes Solstice Sleigh at ~0 min. You spike together.

  • Level 3: Thresh's Dark Passage (W) is 21s, your Prismatic Barrier (W) is 12s, so you're back first. Level 6: Thresh's ultimate 120s, yours 60s.

  • Ignite

    Thresh takes Flash + Ignite in 60.4% of games. You take Flash + Heal (47.6%).

Build into Thresh

Sample B · Emerald+ · 2,014 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    World AtlasHealth PotionHealth Potion

    World Atlas + Health Potion + Health Potion

    96.4% of games · 52.0% win
    • World AtlasHealth Potion68.2%
  2. First back

    Amplifying Tome×2BootsLost Chapter

    Amplifying Tome, Boots, Lost Chapter

    Bought in most games
  3. 1st item0 min

    Zaz'Zak's Realmspike

    Zaz'Zak's Realmspike

    86.5% of games · 52.6% win
    • Celestial Opposition50.7%
    • Solstice Sleigh50.0%
  4. 2nd item13 min

    Luden's Echo

    Luden's Echo

    67.7% of games · 52.0% win
    • Malignance54.9%
    • Stormsurge50.6%
  5. 3rd item23 min

    Stormsurge

    Stormsurge

    35.5% of games · 52.9% win
    • Shadowflame53.2%
    • Zhonya's Hourglass53.4%
  6. Boots16 min

    Sorcerer's Shoes

    Sorcerer's Shoes

    73.3% of games · 53.0% win
    • Ionian Boots of Lucidity52.6%
    • Boots of Swiftness60.5%
  7. Late30–35 min

    ShadowflameZhonya's HourglassStormsurge

    Shadowflame, Zhonya's Hourglass or Stormsurge

    One of them, for what you're facing

Runes

Most played page, 1,545 games

SorcerySorcery

  1. Arcane CometArcane Cometpicked in 76.7%
  2. Manaflow BandManaflow Bandpicked in 74.2%
  3. TranscendenceTranscendencepicked in 73.7%
  4. ScorchScorchpicked in 74.4%

DominationDomination

  1. Cheap ShotCheap Shotpicked in 54.4%
  2. Ultimate HunterUltimate Hunterpicked in 52.7%

Shards

Adaptive ForceAdaptive ForceHealth ScalingAdaptive Force · Adaptive Force · Health Scaling

KeystoneWin rate

Pick a keystone with a full page to see that page above.

Skill order

Most played order, 319 games
Q28101213
W31415
E14579
R611

Max

  1. EQW90.4% pick · 1,661 games52.4%
  2. EWQ6.5% pick · 120 games53.3%

Thresh: Q start, max QEW328 games

Summoner spells

FlashHealFlash + Heal47.6% pick

FlashIgniteThresh: Flash + Ignite, 60.4%1,199 games

Play against Thresh

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Thresh's abilities

Your opponent · uses mana
  1. P DamnationPassive
  2. Q Death Sentence19 / 16.5 / 14 / 11.5 / 9s cooldown · 70 mana · 1075 range19s19s14s9s
  3. W Dark Passage21 / 20 / 19 / 18 / 17s cooldown · 50 / 55 / 60 / 65 / 70 mana · 950 range—21s21s21s
  4. E Flay13 / 12.25 / 11.5 / 10.75 / 10s cooldown · 60 / 65 / 70 / 75 / 80 mana · 500 range—13s13s11.5s
  5. R The Box120 / 100 / 80s cooldown · 100 mana · 450 range——120s100s

Dark Passage (W) is the long one early: 21s at level 3, so trade once it's down. — means not learned yet at that level.

Lux's abilities

You · uses mana
  1. P IlluminationPassive
  2. Q Light Binding10s cooldown · 50 mana · 1175 range—10s10s10s
  3. W Prismatic Barrier12 / 11.5 / 11 / 10.5 / 10s cooldown · 60 / 65 / 70 / 75 / 80 mana · 1150 range—12s12s12s
  4. E Lucent Singularity10 / 9.5 / 9 / 8.5 / 8s cooldown · 70 / 80 / 90 / 100 / 110 mana · 1100 range10s10s9s8s
  5. R Final Spark60 / 50 / 40s cooldown · 100 mana · 3340 range——60s50s

Prismatic Barrier (W) is the long one early: 12s at level 3, so trade once it's down. — means not learned yet at that level.

All 35 support matchups

Lux's win rate into each one · green beats Lux's average, rose falls short
42.0%44.0%46.0%48.0%50.0%52.0%54.0%56.0%58.0%60.0%62.0%64.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.