Tier list / Support / Galio

Galio matchups

You playGalio

Tier 450.0% win · #38 support

Thresh favoured47.9%Galio wins 47.9% of games into Thresh, well below the 50.0% Galio wins overall.
AgainstThresh

Tier 151.0% win · #1 support

47.9%52.9%

574 gamesSample A 48.0%Sample B 48.5%Sample C 48.7%Gold at 15 +15Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Galio: Gold 48.8% · Plat 49.4% · Emerald 50.6% · Diamond 52.4%Thresh: Gold 50.0% · Plat 50.7% · Emerald 50.8% · Diamond 51.0%

Lane plan

No lane tip for this matchup yet; the facts on the right still hold.

  • Celestial Opposition

    You complete Celestial Opposition at ~0 min; Thresh completes Solstice Sleigh at ~0 min. You spike together.

  • Level 3: Thresh's Dark Passage (W) is 21s, your Shield of Durand (W) is 18s, so you're back first. Level 6: Thresh's ultimate 120s, yours 180s.

  • Ignite

    Thresh takes Flash + Ignite in 57.9% of games. You take Flash + Ignite (44.5%).

Build into Thresh

Sample B · Emerald+ · 227 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    World AtlasHealth PotionHealth Potion

    World Atlas + Health Potion + Health Potion

    95.2% of games · 48.1% win
  2. First back

    BootsCloth ArmorRuby Crystal

    Boots, Cloth Armor, Ruby Crystal

    Bought in most games
  3. 1st item0 min

    Celestial Opposition

    Celestial Opposition

    65.6% of games · 45.6% win
    • Solstice Sleigh54.0%
  4. 2nd item13 min

    Locket of the Iron Solari

    Locket of the Iron Solari

    54.6% of games · 49.2% win
  5. 3rd item22 min

    Imperial Mandate

    Imperial Mandate

    15.9% of games · 61.1% win
  6. Boots13 min

    Plated Steelcaps

    Plated Steelcaps

    53.3% of games · 51.2% win
    • Mercury's Treads44.8%

Runes

Most played page, 181 games

ResolveResolve

  1. AftershockAftershockpicked in 79.7%
  2. Shield BashShield Bashpicked in 65.6%
  3. Bone PlatingBone Platingpicked in 63.0%
  4. UnflinchingUnflinchingpicked in 63.0%

SorcerySorcery

  1. Nimbus CloakNimbus Cloakpicked in 69.6%
  2. TranscendenceTranscendencepicked in 54.6%

Shards

Adaptive ForceAdaptive ForceHealth ScalingAdaptive Force · Adaptive Force · Health Scaling

KeystoneWin rate

Skill order

Most played order, 16 games
Q31415
W14579
E28101213
R611

Max

  1. WEQ57.8% pick · 119 games47.1%

Thresh: Q start, max QEW7,521 games

Summoner spells

FlashIgniteFlash + Ignite44.5% pick

FlashIgniteThresh: Flash + Ignite, 57.9%36,306 games

Play against Thresh

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Thresh's abilities

Your opponent · uses mana
  1. P DamnationPassive
  2. Q Death Sentence19 / 16.5 / 14 / 11.5 / 9s cooldown · 70 mana · 1075 range19s19s14s9s
  3. W Dark Passage21 / 20 / 19 / 18 / 17s cooldown · 50 / 55 / 60 / 65 / 70 mana · 950 range—21s21s21s
  4. E Flay13 / 12.25 / 11.5 / 10.75 / 10s cooldown · 60 / 65 / 70 / 75 / 80 mana · 500 range—13s13s11.5s
  5. R The Box120 / 100 / 80s cooldown · 100 mana · 450 range——120s100s

Dark Passage (W) is the long one early: 21s at level 3, so trade once it's down. — means not learned yet at that level.

Galio's abilities

You · uses mana
  1. P Colossal SmashPassive
  2. Q Winds of War11 / 10 / 9 / 8 / 7s cooldown · 60 / 65 / 70 / 75 / 80 mana · 825 range—11s11s11s
  3. W Shield of Durand18 / 17 / 16 / 15 / 14s cooldown · 50 mana · 275 range18s18s16s14s
  4. E Justice Punch11 / 10 / 9 / 8 / 7s cooldown · 50 mana · 650 range—11s11s9s
  5. R Hero's Entrance180 / 160 / 140s cooldown · 100 mana · 4000 / 4750 / 5500 range——180s160s

Shield of Durand (W) is the long one early: 18s at level 3, so trade once it's down. — means not learned yet at that level.

All 4 support matchups

Galio's win rate into each one · green beats Galio's average, rose falls short
46.0%48.0%50.0%52.0%54.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.