Tier list / Support / Elise

Elise matchups

You playElise

Tier 450.5% win · #33 support

Thresh favoured48.2%Elise wins 48.2% of games into Thresh, well below the 50.5% Elise wins overall.
AgainstThresh

Tier 151.0% win · #1 support

48.2%51.7%

658 gamesSample A 46.9%Sample B 50.2%Sample C 47.9%Gold at 15 +557Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Elise: Gold 49.6% · Plat 50.2% · Emerald 50.2% · Diamond 51.2%Thresh: Gold 50.0% · Plat 50.7% · Emerald 50.8% · Diamond 51.0%

Lane plan

No lane tip for this matchup yet; the facts on the right still hold.

  • Bloodsong

    You complete Bloodsong at ~0 min; Thresh completes Solstice Sleigh at ~0 min. You spike together.

  • Level 3: Thresh's Dark Passage (W) is 21s, your Volatile Spiderling / Skittering Frenzy (W) is 12s, so you're back first. Level 6: Thresh's ultimate 120s, yours 3s.

  • Ignite

    Thresh takes Flash + Ignite in 57.9% of games. You take Flash + Ignite (94.7%).

Build into Thresh

Sample B · Emerald+ · 247 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    World AtlasHealth PotionHealth Potion

    World Atlas + Health Potion + Health Potion

    96.4% of games · 50.8% win
  2. First back

    Amplifying Tome×2BootsHextech Alternator

    Amplifying Tome, Boots, Hextech Alternator

    Bought in most games
  3. 1st item0 min

    Bloodsong

    Bloodsong

    60.7% of games · 51.3% win
    • Zaz'Zak's Realmspike55.4%
  4. 2nd item14 min

    Stormsurge

    Stormsurge

    68.4% of games · 50.3% win
  5. 3rd item23 min

    Shadowflame

    Shadowflame

    37.6% of games · 53.8% win
  6. Boots12 min

    Sorcerer's Shoes

    Sorcerer's Shoes

    74.5% of games · 51.1% win
    • Ionian Boots of Lucidity54.8%

Runes

Most played page, 211 games

DominationDomination

  1. ElectrocuteElectrocutepicked in 85.4%
  2. Sudden ImpactSudden Impactpicked in 75.7%
  3. Deep WardDeep Wardpicked in 66.0%
  4. Relentless HunterRelentless Hunterpicked in 81.0%

PrecisionPrecision

  1. TriumphTriumphpicked in 61.5%
  2. Coup de GraceCoup de Gracepicked in 55.9%

Shards

Adaptive ForceAdaptive ForceHealthAdaptive Force · Adaptive Force · Health

KeystoneWin rate

Skill order

Most played order, 16 games
Q24579
W38101213
E11415
R611

Max

  1. QWE71.2% pick · 151 games52.3%

Thresh: Q start, max QEW7,521 games

Summoner spells

FlashIgniteFlash + Ignite94.7% pick

FlashIgniteThresh: Flash + Ignite, 57.9%36,306 games

Play against Thresh

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Thresh's abilities

Your opponent · uses mana
  1. P DamnationPassive
  2. Q Death Sentence19 / 16.5 / 14 / 11.5 / 9s cooldown · 70 mana · 1075 range19s19s14s9s
  3. W Dark Passage21 / 20 / 19 / 18 / 17s cooldown · 50 / 55 / 60 / 65 / 70 mana · 950 range—21s21s21s
  4. E Flay13 / 12.25 / 11.5 / 10.75 / 10s cooldown · 60 / 65 / 70 / 75 / 80 mana · 500 range—13s13s11.5s
  5. R The Box120 / 100 / 80s cooldown · 100 mana · 450 range——120s100s

Dark Passage (W) is the long one early: 21s at level 3, so trade once it's down. — means not learned yet at that level.

Elise's abilities

You · uses mana
  1. P Spider QueenPassive
  2. Q Neurotoxin / Venomous Bite6s cooldown · 80 / 85 / 90 / 95 / 100 mana · 615 range—6s6s6s
  3. W Volatile Spiderling / Skittering Frenzy12s cooldown · 60 / 70 / 80 / 90 / 100 mana · 950 range—12s12s12s
  4. E Cocoon / Rappel12 / 11.5 / 11 / 10.5 / 10s cooldown · 50 mana · 1075 range12s12s12s12s
  5. R Spider Form3s cooldown · No cost · 20 range——3s3s

Volatile Spiderling / Skittering Frenzy (W) is the long one early: 12s at level 3, so trade once it's down. — means not learned yet at that level.

All 4 support matchups

Elise's win rate into each one · green beats Elise's average, rose falls short
42.0%44.0%46.0%48.0%50.0%52.0%54.0%56.0%58.0%60.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.