Tier list / Support / Bard

Bard matchups

You playBard

Tier 448.8% win · #27 support

Thresh favoured47.1%Bard wins 47.1% of games into Thresh, a little below the 48.8% Bard wins overall.
AgainstThresh

Tier 151.0% win · #1 support

47.1%53.0%

3,400 gamesSample A 46.4%Sample B 47.8%Sample C 47.5%Gold at 15 +92Full matchup pageSample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Bard: Gold 47.6% · Plat 48.8% · Emerald 48.6% · Diamond 49.7%Thresh: Gold 50.0% · Plat 50.7% · Emerald 50.8% · Diamond 51.0%

Lane plan

Use Cosmic Binding [Q] and basic attacks to contest lane. Try to stun enemies with Cosmic Binding [Q] when Thresh uses Dark Passage (W) for a gank or use Tempered Fate [R] to stop them from approaching altogether. If your allied AD champion is targeted by Thresh, try to use Tempered Fate [R] on enemy AD champion and finish Thresh off first.

Lane tip from this patch's games, play aggressive
  • Bloodsong

    You complete Bloodsong at ~0 min; Thresh completes Solstice Sleigh at ~0 min. You spike together.

  • Level 3: Thresh's Dark Passage (W) is 21s, your Magical Journey (E) is 22s, so Thresh is back first. Level 6: Thresh's ultimate 120s, yours 110s.

  • Ignite

    Thresh takes Flash + Ignite in 57.9% of games. You take Flash + Ignite (52.7%).

Build into Thresh

Sample B · Emerald+ · 1,329 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    World AtlasHealth PotionHealth Potion

    World Atlas + Health Potion + Health Potion

    97.1% of games · 48.0% win
  2. First back

    Ruby CrystalCloth Armor

    Ruby Crystal, Cloth Armor

    Bought in most games
  3. 1st item0 min

    Bloodsong

    Bloodsong

    48.3% of games · 50.3% win
    • Solstice Sleigh50.1%
    • Celestial Opposition43.6%
  4. 2nd item15 min

    Dead Man's Plate

    Dead Man's Plate

    44.2% of games · 46.8% win
    • Locket of the Iron Solari49.0%
    • Mikael's Blessing57.9%
  5. 3rd item22 min

    Locket of the Iron Solari

    Locket of the Iron Solari

    21.8% of games · 52.8% win
    • Bandlepipes53.1%
    • Dead Man's Plate47.9%
  6. Boots11 min

    Boots of Swiftness

    Boots of Swiftness

    73.6% of games · 48.3% win
    • Mercury's Treads58.2%
    • Plated Steelcaps48.3%
  7. Late29–29 min

    BandlepipesMikael's BlessingLocket of the Iron Solari

    Bandlepipes, Mikael's Blessing or Locket of the Iron Solari

    One of them, for what you're facing

Runes

Most played page, 1,211 games

DominationDomination

  1. ElectrocuteElectrocutepicked in 91.1%
  2. Cheap ShotCheap Shotpicked in 87.5%
  3. Deep WardDeep Wardpicked in 86.7%
  4. Relentless HunterRelentless Hunterpicked in 47.3%

InspirationInspiration

  1. Magical FootwearMagical Footwearpicked in 53.5%
  2. Cosmic InsightCosmic Insightpicked in 28.2%

Shards

Attack SpeedMove SpeedHealthAttack Speed · Move Speed · Health

KeystoneWin rate

Skill order

Most played order, 261 games
Q14579
W28101213
E31415
R611

Max

  1. QWE91.4% pick · 1,085 games48.9%

Thresh: Q start, max QEW7,521 games

Summoner spells

FlashIgniteFlash + Ignite52.7% pick

FlashIgniteThresh: Flash + Ignite, 57.9%36,306 games

Play against Thresh

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Thresh's abilities

Your opponent · uses mana
  1. P DamnationPassive
  2. Q Death Sentence19 / 16.5 / 14 / 11.5 / 9s cooldown · 70 mana · 1075 range19s19s14s9s
  3. W Dark Passage21 / 20 / 19 / 18 / 17s cooldown · 50 / 55 / 60 / 65 / 70 mana · 950 range—21s21s21s
  4. E Flay13 / 12.25 / 11.5 / 10.75 / 10s cooldown · 60 / 65 / 70 / 75 / 80 mana · 500 range—13s13s11.5s
  5. R The Box120 / 100 / 80s cooldown · 100 mana · 450 range——120s100s

Dark Passage (W) is the long one early: 21s at level 3, so trade once it's down. — means not learned yet at that level.

Bard's abilities

You · uses mana
  1. P Traveler's CallPassive
  2. Q Cosmic Binding11 / 10 / 9 / 8 / 7s cooldown · 60 mana · 25000 range11s11s9s7s
  3. W Caretaker's Shrine0s cooldown · 70 mana · 800 range—0s0s0s
  4. E Magical Journey22 / 20.5 / 19 / 17.5 / 16s cooldown · 30 mana · 900 range—22s22s22s
  5. R Tempered Fate110 / 95 / 80s cooldown · 100 mana · 3400 range——110s95s

Magical Journey (E) is the long one early: 22s at level 3, so trade once it's down. — means not learned yet at that level.

All 31 support matchups

Bard's win rate into each one · green beats Bard's average, rose falls short
42.0%44.0%46.0%48.0%50.0%52.0%54.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.