Tier list / Mid / Ziggs

Ziggs matchups

You playZiggs

Tier 449.7% win · #44 mid

Ahri favoured45.2%Ziggs wins 45.2% of games into Ahri, well below the 49.7% Ziggs wins overall.
AgainstAhri

Tier 151.0% win · #2 mid

45.2%56.0%

269 gamesSample B 48.6%Sample C 44.0%Gold at 15 +152Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Ziggs: Gold 49.6% · Plat 50.3% · Emerald 50.9% · Diamond 51.4%

Lane plan

No lane tip for this matchup yet; the facts on the right still hold.

  • Flash

    You take Flash + Teleport (83.8%).

Build into Ahri

Sample B · Emerald+ · 142 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    Doran's RingHealth PotionHealth Potion

    Doran's Ring + Health Potion + Health Potion

    97.9% of games · 48.9% win
  2. First back

    Amplifying Tome×2Lost ChapterSapphire Crystal

    Amplifying Tome, Lost Chapter, Sapphire Crystal

    Bought in most games
  3. 1st item11 min

    Luden's Echo

    Luden's Echo

    83.8% of games · 49.6% win
  4. 2nd item19 min

    Shadowflame

    Shadowflame

    58.5% of games · 49.4% win
  5. 3rd item26 min

    Rabadon's Deathcap

    Rabadon's Deathcap

    27.5% of games · 61.5% win
  6. Boots13 min

    Sorcerer's Shoes

    Sorcerer's Shoes

    85.9% of games · 51.6% win

Runes

Most played page, 113 games

SorcerySorcery

  1. Arcane CometArcane Cometpicked in 79.6%
  2. Manaflow BandManaflow Bandpicked in 81.0%
  3. TranscendenceTranscendencepicked in 78.9%
  4. ScorchScorchpicked in 78.9%

PrecisionPrecision

  1. Presence of MindPresence of Mindpicked in 39.4%
  2. Coup de GraceCoup de Gracepicked in 35.2%

Shards

Adaptive ForceAdaptive ForceHealth ScalingAdaptive Force · Adaptive Force · Health Scaling

KeystoneWin rate

Skill order

Most played order, 52 games
Q14579
W31415
E28101213
R611

Max

  1. QEW93.0% pick · 132 games51.5%

Summoner spells

FlashTeleportFlash + Teleport83.8% pick

Play against Ahri

No Ahri build this patch, so only your own cooldowns at levels 1, 3, 6 and 11 are shown, before ability haste

Ziggs's abilities

You · uses mana
  1. P Short FusePassive
  2. Q Bouncing Bomb6 / 5.5 / 5 / 4.5 / 4s cooldown · 50 / 55 / 60 / 65 / 70 mana · 850 range6s6s5s4s
  3. W Satchel Charge20 / 18 / 16 / 14 / 12s cooldown · 80 mana · 1000 range—20s20s20s
  4. E Hexplosive Minefield16s cooldown · 70 / 80 / 90 / 100 / 110 mana · 900 range—16s16s16s
  5. R Mega Inferno Bomb120 / 95 / 70s cooldown · 100 mana · 5000 range——120s95s

Satchel Charge (W) is the long one early: 20s at level 3, so trade once it's down. — means not learned yet at that level.

All 0 mid matchups

Ziggs's win rate into each one · green beats Ziggs's average, rose falls short
48.0%50.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.