Azir matchups
Tier 548.0% win · #50 mid
Tier 349.0% win · #17 mid
902 gamesSample A 52.0%Sample B 55.0%Sample C 53.3%Gold at 15 −104Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Azir: Gold 46.8% · Plat 47.6% · Emerald 48.5% · Diamond 47.5%Yasuo: Gold 49.7% · Plat 49.3% · Emerald 48.8% · Diamond 49.4%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Nashor's Tooth at ~11 min; Yasuo completes Immortal Shieldbow at ~13 min. 2 minutes where you're ahead.

Level 3: Yasuo's Wind Wall (W) is 25s, your Shifting Sands (E) is 22s, so you're back first. Level 6: Yasuo's ultimate 70s, yours 120s.

Yasuo takes Flash + Ignite in 50.4% of games. You take Flash + Teleport (73.4%).
Build into Yasuo
Sample B · Emerald+ · 368 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00



Doran's Ring + Health Potion + Health Potion
98.9% of games · 54.9% winFirst back



Blasting Wand, Recurve Bow, Amplifying Tome
Bought in most games1st item11 min

Nashor's Tooth
88.0% of games · 56.8% win2nd item20 min

Shadowflame
52.7% of games · 56.7% win3rd item26 min

Rabadon's Deathcap
20.6% of games · 63.2% win
60.0%
Boots14 min

Sorcerer's Shoes
78.3% of games · 55.6% win
54.2%
Late31–31 min

Zhonya's Hourglass
One of them, for what you're facing
Runes
Most played page, 197 games
Precision
Press the Attackpicked in 53.5%
Presence of Mindpicked in 84.2%
Legend: Alacritypicked in 91.8%
Cut Downpicked in 83.4%
Resolve
Bone Platingpicked in 48.9%
Overgrowthpicked in 47.8%
Shards
KeystoneWin rate
Lethal Tempopicked in 35.3% · 130 games · no full page55.4%
Skill order
Most played order, 196 gamesMax
- W›Q›E98.3% pick · 353 games55.8%
Yasuo: Q start, max Q›E›W14,162 games
Summoner spells
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Flash + Teleport73.4% pick
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Yasuo: Flash + Ignite, 50.4%18,466 games
Play against Yasuo
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteYasuo's abilities
Your opponent · uses flow
P Way of the WandererPassive
Q Steel Tempest4s cooldown · No cost · 475 range4s4s4s4s
W Wind Wall25 / 23 / 21 / 19 / 17s cooldown · No cost · 400 range—25s25s25s
E Sweeping Blade0.5 / 0.4 / 0.3 / 0.2 / 0.1s cooldown · No cost · 475 range—0.5s0.5s0.3s
R Last Breath70 / 50 / 30s cooldown · No cost · 1400 range——70s50s
Wind Wall (W) is the long one early: 25s at level 3, so trade once it's down. — means not learned yet at that level.
Azir's abilities
You · uses mana
P Shurima's LegacyPassive
Q Conquering Sands14 / 12 / 10 / 8 / 6s cooldown · 70 / 80 / 90 / 100 / 110 mana · 740 range—14s14s10s
W Arise!1.5s cooldown · 40 / 35 / 30 / 25 / 20 mana · 525 range1.5s1.5s1.5s1.5s
E Shifting Sands22 / 20.5 / 19 / 17.5 / 16s cooldown · 60 mana · 1100 range—22s22s22s
R Emperor's Divide120 / 105 / 90s cooldown · 100 mana · 250 range——120s105s
Shifting Sands (E) is the long one early: 22s at level 3, so trade once it's down. — means not learned yet at that level.
All 12 mid matchups
Azir's win rate into each one · green beats Azir's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

