Zac matchups
Tier 351.2% win · #25 jungle
Tier 248.0% win · #14 jungle
1,625 gamesSample A 54.3%Sample B 56.1%Sample C 55.9%Gold at 15 −364Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Zac: Gold 52.2% · Plat 51.5% · Emerald 51.2% · Diamond 50.8%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
Avoid being hit with Sonic Wave (Q) when fighting Lee Sin. Focus early game on jungling and on leveling.
Lane tip from this patch's games, play even
You complete Hextech Rocketbelt at ~12 min; Lee Sin completes Eclipse at ~10 min. 2 minutes where Lee Sin is ahead.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Elastic Slingshot (E) is 21s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 120s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (100.0%).
Build into Lee Sin
Sample B · Emerald+ · 630 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00

Scorchclaw Pup
37.8% of games · 55.5% win
56.1%
55.6%
First back


Bami's Cinder, Ruby Crystal
Bought in most games1st item12 min

Hextech Rocketbelt
47.1% of games · 54.5% win
57.4%
2nd item18 min

Sunfire Aegis
38.7% of games · 54.1% win
57.9%
55.6%
3rd item24 min

Spirit Visage
26.7% of games · 60.1% win
61.5%
67.2%
Boots12 min

Ionian Boots of Lucidity
47.0% of games · 59.8% win
56.2%
45.8%
Late28–28 min



Spirit Visage, Thornmail or Randuin's Omen
One of them, for what you're facing
Runes
Most played page, 397 games
Precision
Conquerorpicked in 63.0%
Triumphpicked in 63.0%
Legend: Hastepicked in 62.5%
Last Standpicked in 60.8%
Inspiration
Cosmic Insightpicked in 49.0%
Magical Footwearpicked in 47.9%
Shards
KeystoneWin rate
Pick a keystone with a full page to see that page above.
Skill order
Most played order, 245 gamesMax
- E›W›Q96.7% pick · 584 games56.8%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite100.0% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Zac's abilities
You · no resource
P Cell DivisionPassive
Q Stretching Strikes14 / 12.5 / 11 / 9.5 / 8s cooldown · No cost · 800 range—14s14s14s
W Unstable Matter5s cooldown · No cost · 350 range5s5s5s5s
E Elastic Slingshot21 / 18 / 15 / 12 / 9s cooldown · No cost · 300 range—21s15s9s
R Let's Bounce!120 / 105 / 90s cooldown · No cost · 300 range——120s105s
Elastic Slingshot (E) is the long one early: 21s at level 3, so trade once it's down. — means not learned yet at that level.
All 28 jungle matchups
Zac's win rate into each one · green beats Zac's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

