Tier list / Jungle / Udyr

Udyr matchups

You playUdyr

Tier 351.2% win · #38 jungle

Udyr favoured54.3%Udyr wins 54.3% of games into Lee Sin, well above the 51.2% Udyr wins overall.
AgainstLee Sin

Tier 248.0% win · #14 jungle

54.3%46.6%

967 gamesSample A 56.1%Sample B 55.1%Sample C 52.4%Gold at 15 +57Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Udyr: Gold 50.9% · Plat 52.0% · Emerald 50.0% · Diamond 51.5%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%

Lane plan

No lane tip for this matchup yet; the facts on the right still hold.

  • Spear of Shojin

    You complete Spear of Shojin at ~11 min; Lee Sin completes Eclipse at ~10 min. You spike together.

  • Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Wilding Claw (Q) is 6s, so you're back first. Level 6: Lee Sin's ultimate 110s, yours 6s.

  • Smite

    Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (91.5%).

Build into Lee Sin

Sample B · Emerald+ · 377 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    Gustwalker Hatchling

    Gustwalker Hatchling

    43.8% of games · 57.0% win
    • Gustwalker HatchlingHealth Potion45.4%
    • Mosstomper Seedling61.5%
  2. First back

    Ruby CrystalLong Sword

    Ruby Crystal, Long Sword

    Bought in most games
  3. 1st item11 min

    Spear of Shojin

    Spear of Shojin

    44.3% of games · 53.3% win
    • Liandry's Torment53.8%
    • Trinity Force62.8%
  4. 2nd item19 min

    Death's Dance

    Death's Dance

    19.6% of games · 56.8% win
    • Experimental Hexplate51.5%
    • Dead Man's Plate52.1%
  5. 3rd item26 min

    Death's Dance

    Death's Dance

    14.3% of games · 57.4% win
  6. Boots13 min

    Boots of Swiftness

    Boots of Swiftness

    38.2% of games · 60.4% win
    • Plated Steelcaps48.8%
    • Mercury's Treads55.3%

Runes

Most played page, 163 games

PrecisionPrecision

  1. Press the AttackPress the Attackpicked in 43.2%
  2. TriumphTriumphpicked in 84.1%
  3. Legend: HasteLegend: Hastepicked in 70.6%
  4. Coup de GraceCoup de Gracepicked in 44.6%

InspirationInspiration

  1. Approach VelocityApproach Velocitypicked in 65.8%
  2. Magical FootwearMagical Footwearpicked in 57.0%

Shards

Adaptive ForceAdaptive ForceHealth ScalingAdaptive Force · Adaptive Force · Health Scaling

KeystoneWin rate

Pick a keystone with a full page to see that page above.

Skill order

Most played order, 64 games
Q1567911
W315
E4810121314
R2

Max

  1. QEW57.8% pick · 212 games58.0%

Lee Sin: E start, max QWE18,087 games

Summoner spells

FlashSmiteFlash + Smite91.5% pick

FlashSmiteLee Sin: Flash + Smite, 100.0%56,165 games

Play against Lee Sin

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Lee Sin's abilities

Your opponent · uses energy
  1. P FlurryPassive
  2. Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
  3. W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
  4. E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
  5. R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s

Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.

Udyr's abilities

You · uses mana
  1. P Bridge BetweenPassive
  2. Q Wilding Claw6s cooldown · 20 mana · 600 range6s6s6s6s
  3. W Iron Mantle6s cooldown · 40 mana—6s6s6s
  4. E Blazing Stampede6s cooldown · 40 mana · 600 range——6s6s
  5. R Wingborne Storm6s cooldown · 40 mana · 370 range—6s6s6s

Wilding Claw (Q) is the long one early: 6s at level 3, so trade once it's down. — means not learned yet at that level.

All 20 jungle matchups

Udyr's win rate into each one · green beats Udyr's average, rose falls short
42.0%44.0%46.0%48.0%50.0%52.0%54.0%56.0%58.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.