Tier list / Jungle / Skarner

Skarner matchups

You playSkarner

Tier 451.4% win · #49 jungle

Skarner favoured54.9%Skarner wins 54.9% of games into Lee Sin, well above the 51.4% Skarner wins overall.
AgainstLee Sin

Tier 248.0% win · #14 jungle

54.9%46.1%

648 gamesSample A 56.0%Sample B 55.5%Sample C 54.3%Gold at 15 −512Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Skarner: Gold 49.5% · Plat 49.5% · Emerald 49.3% · Diamond 51.5%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%

Lane plan

No lane tip for this matchup yet; the facts on the right still hold.

  • Heartsteel

    You complete Heartsteel at ~10 min; Lee Sin completes Eclipse at ~10 min. You spike together.

  • Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Ixtal's Impact (E) is 22s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 120s.

  • Smite

    Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (98.5%).

Build into Lee Sin

Sample B · Emerald+ · 258 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    Mosstomper SeedlingHealth Potion

    Mosstomper Seedling + Health Potion

    23.3% of games · 50.0% win
    • Gustwalker HatchlingHealth Potion51.8%
    • Scorchclaw Pup57.5%
  2. First back

    Giant's BeltRuby Crystal

    Giant's Belt, Ruby Crystal

    Bought in most games
  3. 1st item10 min

    Heartsteel

    Heartsteel

    77.1% of games · 57.3% win
  4. 2nd item19 min

    Unending Despair

    Unending Despair

    51.5% of games · 58.7% win
  5. 3rd item25 min

    Spirit Visage

    Spirit Visage

    16.3% of games · 64.3% win
  6. Boots16 min

    Plated Steelcaps

    Plated Steelcaps

    56.2% of games · 53.8% win
    • Mercury's Treads58.3%

Runes

Most played page, 199 games

ResolveResolve

  1. Grasp of the UndyingGrasp of the Undyingpicked in 77.1%
  2. Shield BashShield Bashpicked in 87.6%
  3. ConditioningConditioningpicked in 86.0%
  4. OvergrowthOvergrowthpicked in 82.6%

InspirationInspiration

  1. Magical FootwearMagical Footwearpicked in 84.9%
  2. Approach VelocityApproach Velocitypicked in 70.9%

Shards

Ability HasteHealth ScalingHealth ScalingAbility Haste · Health Scaling · Health Scaling

KeystoneWin rate

Skill order

Most played order, 114 games
Q14579
W28101213
E31415
R611

Max

  1. QWE93.6% pick · 235 games59.1%

Lee Sin: E start, max QWE18,087 games

Summoner spells

FlashSmiteFlash + Smite98.5% pick

FlashSmiteLee Sin: Flash + Smite, 100.0%56,165 games

Play against Lee Sin

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Lee Sin's abilities

Your opponent · uses energy
  1. P FlurryPassive
  2. Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
  3. W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
  4. E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
  5. R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s

Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.

Skarner's abilities

You · uses mana
  1. P Threads of VibrationPassive
  2. Q Shattered Earth / Upheaval8 / 6.75 / 5.5 / 4.25 / 3s cooldown · 30 mana · 400 range8s8s5.5s3s
  3. W Seismic Bastion10 / 9 / 8 / 7 / 6s cooldown · 60 / 65 / 70 / 75 / 80 mana · 700 range—10s10s8s
  4. E Ixtal's Impact22 / 21 / 20 / 19 / 18s cooldown · 50 / 55 / 60 / 65 / 70 mana · 1700 range—22s22s22s
  5. R Impale120 / 105 / 90s cooldown · 100 mana · 625 range——120s105s

Ixtal's Impact (E) is the long one early: 22s at level 3, so trade once it's down. — means not learned yet at that level.

All 3 jungle matchups

Skarner's win rate into each one · green beats Skarner's average, rose falls short
48.0%50.0%52.0%54.0%56.0%58.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.