Skarner matchups
Tier 451.4% win · #49 jungle
Tier 248.0% win · #14 jungle
648 gamesSample A 56.0%Sample B 55.5%Sample C 54.3%Gold at 15 −512Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Skarner: Gold 49.5% · Plat 49.5% · Emerald 49.3% · Diamond 51.5%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Heartsteel at ~10 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Ixtal's Impact (E) is 22s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 120s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (98.5%).
Build into Lee Sin
Sample B · Emerald+ · 258 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Mosstomper Seedling + Health Potion
23.3% of games · 50.0% win
51.8%
57.5%
First back


Giant's Belt, Ruby Crystal
Bought in most games1st item10 min

Heartsteel
77.1% of games · 57.3% win2nd item19 min

Unending Despair
51.5% of games · 58.7% win3rd item25 min

Spirit Visage
16.3% of games · 64.3% winBoots16 min

Plated Steelcaps
56.2% of games · 53.8% win
58.3%
Runes
Most played page, 199 games
Resolve
Grasp of the Undyingpicked in 77.1%
Shield Bashpicked in 87.6%
Conditioningpicked in 86.0%
Overgrowthpicked in 82.6%
Inspiration
Magical Footwearpicked in 84.9%
Approach Velocitypicked in 70.9%
Shards
KeystoneWin rate
Skill order
Most played order, 114 gamesMax
- Q›W›E93.6% pick · 235 games59.1%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite98.5% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Skarner's abilities
You · uses mana
P Threads of VibrationPassive
Q Shattered Earth / Upheaval8 / 6.75 / 5.5 / 4.25 / 3s cooldown · 30 mana · 400 range8s8s5.5s3s
W Seismic Bastion10 / 9 / 8 / 7 / 6s cooldown · 60 / 65 / 70 / 75 / 80 mana · 700 range—10s10s8s
E Ixtal's Impact22 / 21 / 20 / 19 / 18s cooldown · 50 / 55 / 60 / 65 / 70 mana · 1700 range—22s22s22s
R Impale120 / 105 / 90s cooldown · 100 mana · 625 range——120s105s
Ixtal's Impact (E) is the long one early: 22s at level 3, so trade once it's down. — means not learned yet at that level.
All 3 jungle matchups
Skarner's win rate into each one · green beats Skarner's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

