Rammus matchups
Tier 351.7% win · #33 jungle
Tier 151.0% win · #6 jungle
1,303 gamesSample A 49.7%Sample B 54.5%Sample C 51.9%Gold at 15 −749Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Rammus: Gold 53.1% · Plat 53.1% · Emerald 52.0% · Diamond 51.9%Master Yi: Gold 50.9% · Plat 50.8% · Emerald 50.3% · Diamond 50.8%
Lane plan
Fight Master Yi aggressively before he has a chance to grow or gank lane often. Use Powerball [Q] or Frenzying Taunt [E] to interrupt his Meditate (W).
Lane tip from this patch's games, play even
You complete Thornmail at ~11 min; Master Yi completes Kraken Slayer at ~10 min. You spike together.

Level 3: Master Yi's Alpha Strike (Q) is 20s, your Powerball (Q) is 12s, so you're back first. Level 6: Master Yi's ultimate 85s, yours 120s.

Master Yi takes Flash + Smite in 95.7% of games. You take Flash + Smite (86.2%).
Build into Master Yi
Sample B · Emerald+ · 528 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Gustwalker Hatchling + Health Potion
31.1% of games · 59.8% win
50.0%
54.6%
First back



Cloth Armor, Bramble Vest, Boots
Bought in most games1st item11 min

Thornmail
81.4% of games · 56.0% win
49.2%
2nd item19 min

Sunfire Aegis
39.6% of games · 63.6% win
39.3%
44.1%
3rd item25 min

Jak'Sho, The Protean
22.4% of games · 60.2% win
62.1%
62.8%
Boots11 min

Plated Steelcaps
77.1% of games · 54.3% win
48.4%
Runes
Most played page, 526 games
Resolve
Aftershockpicked in 99.6%
Font of Lifepicked in 98.5%
Conditioningpicked in 98.3%
Unflinchingpicked in 92.4%
Precision
Triumphpicked in 61.0%
Legend: Alacritypicked in 59.7%
Shards
KeystoneWin rate
Skill order
Most played order, 123 gamesMax
- Q›E›W55.9% pick · 281 games56.6%
Master Yi: Q start, max Q›E›W11,671 games
Summoner spells
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Flash + Smite86.2% pick
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Master Yi: Flash + Smite, 95.7%24,795 games
Play against Master Yi
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteMaster Yi's abilities
Your opponent · uses mana
P Double StrikePassive
Q Alpha Strike20 / 19.5 / 19 / 18.5 / 18s cooldown · 50 / 55 / 60 / 65 / 70 mana · 600 range20s20s19s18s
W Meditate10s cooldown · 40 mana · 20 range—10s10s10s
E Wuju Style14s cooldown · No cost · 20 range—14s14s14s
R Highlander85s cooldown · 100 mana——85s85s
Alpha Strike (Q) is the long one early: 20s at level 3, so trade once it's down. — means not learned yet at that level.
Rammus's abilities
You · uses mana
P Spiked ShellPassive
Q Powerball12 / 10.5 / 9 / 7.5 / 6s cooldown · 60 mana · 300 range—12s9s6s
W Defensive Ball Curl7s cooldown · 40 mana · 300 range7s7s7s7s
E Frenzying Taunt12s cooldown · 50 mana · 325 range—12s12s12s
R Soaring Slam120 / 105 / 90s cooldown · 100 mana · 25000 range——120s105s
Powerball (Q) is the long one early: 12s at level 3, so trade once it's down. — means not learned yet at that level.
All 12 jungle matchups
Rammus's win rate into each one · green beats Rammus's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

