Tier list / Jungle / Rammus

Rammus matchups

You playRammus

Tier 351.7% win · #33 jungle

An even matchup51.5%Rammus wins 51.5% of games into Master Yi, about the same as the 51.7% Rammus wins overall.
AgainstMaster Yi

Tier 151.0% win · #6 jungle

51.5%49.2%

1,303 gamesSample A 49.7%Sample B 54.5%Sample C 51.9%Gold at 15 −749Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Rammus: Gold 53.1% · Plat 53.1% · Emerald 52.0% · Diamond 51.9%Master Yi: Gold 50.9% · Plat 50.8% · Emerald 50.3% · Diamond 50.8%

Lane plan

Fight Master Yi aggressively before he has a chance to grow or gank lane often. Use Powerball [Q] or Frenzying Taunt [E] to interrupt his Meditate (W).

Lane tip from this patch's games, play even
  • Thornmail

    You complete Thornmail at ~11 min; Master Yi completes Kraken Slayer at ~10 min. You spike together.

  • Level 3: Master Yi's Alpha Strike (Q) is 20s, your Powerball (Q) is 12s, so you're back first. Level 6: Master Yi's ultimate 85s, yours 120s.

  • Smite

    Master Yi takes Flash + Smite in 95.7% of games. You take Flash + Smite (86.2%).

Build into Master Yi

Sample B · Emerald+ · 528 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    Gustwalker HatchlingHealth Potion

    Gustwalker Hatchling + Health Potion

    31.1% of games · 59.8% win
    • Mosstomper SeedlingHealth Potion50.0%
    • Gustwalker Hatchling54.6%
  2. First back

    Cloth ArmorBramble VestBoots

    Cloth Armor, Bramble Vest, Boots

    Bought in most games
  3. 1st item11 min

    Thornmail

    Thornmail

    81.4% of games · 56.0% win
    • Sunfire Aegis49.2%
  4. 2nd item19 min

    Sunfire Aegis

    Sunfire Aegis

    39.6% of games · 63.6% win
    • Hollow Radiance39.3%
    • Thornmail44.1%
  5. 3rd item25 min

    Jak'Sho, The Protean

    Jak'Sho, The Protean

    22.4% of games · 60.2% win
    • Randuin's Omen62.1%
    • Dead Man's Plate62.8%
  6. Boots11 min

    Plated Steelcaps

    Plated Steelcaps

    77.1% of games · 54.3% win
    • Mercury's Treads48.4%

Runes

Most played page, 526 games

ResolveResolve

  1. AftershockAftershockpicked in 99.6%
  2. Font of LifeFont of Lifepicked in 98.5%
  3. ConditioningConditioningpicked in 98.3%
  4. UnflinchingUnflinchingpicked in 92.4%

PrecisionPrecision

  1. TriumphTriumphpicked in 61.0%
  2. Legend: AlacrityLegend: Alacritypicked in 59.7%

Shards

Attack SpeedHealth ScalingHealth ScalingAttack Speed · Health Scaling · Health Scaling

KeystoneWin rate

Skill order

Most played order, 123 games
Q24579
W11415
E38101213
R611

Max

  1. QEW55.9% pick · 281 games56.6%

Master Yi: Q start, max QEW11,671 games

Summoner spells

FlashSmiteFlash + Smite86.2% pick

FlashSmiteMaster Yi: Flash + Smite, 95.7%24,795 games

Play against Master Yi

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Master Yi's abilities

Your opponent · uses mana
  1. P Double StrikePassive
  2. Q Alpha Strike20 / 19.5 / 19 / 18.5 / 18s cooldown · 50 / 55 / 60 / 65 / 70 mana · 600 range20s20s19s18s
  3. W Meditate10s cooldown · 40 mana · 20 range—10s10s10s
  4. E Wuju Style14s cooldown · No cost · 20 range—14s14s14s
  5. R Highlander85s cooldown · 100 mana——85s85s

Alpha Strike (Q) is the long one early: 20s at level 3, so trade once it's down. — means not learned yet at that level.

Rammus's abilities

You · uses mana
  1. P Spiked ShellPassive
  2. Q Powerball12 / 10.5 / 9 / 7.5 / 6s cooldown · 60 mana · 300 range—12s9s6s
  3. W Defensive Ball Curl7s cooldown · 40 mana · 300 range7s7s7s7s
  4. E Frenzying Taunt12s cooldown · 50 mana · 325 range—12s12s12s
  5. R Soaring Slam120 / 105 / 90s cooldown · 100 mana · 25000 range——120s105s

Powerball (Q) is the long one early: 12s at level 3, so trade once it's down. — means not learned yet at that level.

All 12 jungle matchups

Rammus's win rate into each one · green beats Rammus's average, rose falls short
40.0%42.0%44.0%46.0%48.0%50.0%52.0%54.0%56.0%58.0%60.0%62.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.