Quinn matchups
Tier 548.5% win · #60 jungle
Tier 248.0% win · #14 jungle
494 gamesSample A 52.0%Sample B 52.7%Sample C 51.6%Gold at 15 +126Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Quinn: Gold 49.6% · Plat 47.6% · Emerald 50.3% · Diamond 45.3%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Profane Hydra at ~10 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Heightened Senses (W) is 50s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 3s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (99.5%).
Build into Lee Sin
Sample B · Emerald+ · 200 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Scorchclaw Pup + Health Potion
47.0% of games · 56.4% win
50.0%
First back
×2
Long Sword, Boots
Bought in most games1st item10 min

Profane Hydra
46.0% of games · 53.3% win
50.7%
2nd item17 min

The Collector
56.5% of games · 52.2% win
52.4%
3rd item23 min

Lord Dominik's Regards
37.5% of games · 54.7% win
46.9%
Boots14 min

Boots of Swiftness
48.0% of games · 54.2% win
55.6%
Runes
Most played page, 117 games
Domination
Electrocutepicked in 58.5%
Sudden Impactpicked in 59.5%
Grisly Mementospicked in 50.0%
Treasure Hunterpicked in 56.5%
Sorcery
Absolute Focuspicked in 50.5%
Gathering Stormpicked in 50.0%
Shards
KeystoneWin rate
Skill order
Most played order, 38 gamesMax
- Q›W›E55.3% pick · 109 games59.6%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite99.5% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Quinn's abilities
You · uses mana
P HarrierPassive
Q Blinding Assault11 / 10.5 / 10 / 9.5 / 9s cooldown · 50 / 55 / 60 / 65 / 70 mana · 1025 range11s11s10s9s
W Heightened Senses50 / 45 / 40 / 35 / 30s cooldown · No cost · 2100 range—50s50s40s
E Vault12 / 11 / 10 / 9 / 8s cooldown · 50 mana · 675 range—12s12s12s
R Behind Enemy Lines3s cooldown · 50 / 25 / 0 mana · 700 range——3s3s
Heightened Senses (W) is the long one early: 50s at level 3, so trade once it's down. — means not learned yet at that level.
All 1 jungle matchups
Quinn's win rate into each one · green beats Quinn's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

