Maokai matchups
Tier 549.9% win · #51 jungle
Tier 248.0% win · #14 jungle
647 gamesSample A 49.0%Sample B 50.8%Sample C 48.0%Gold at 15 −614Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Maokai: Gold 51.8% · Plat 51.8% · Emerald 51.2% · Diamond 48.0%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Liandry's Torment at ~11 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Sapling Toss (E) is 18s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 130s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (100.0%).
Build into Lee Sin
Sample B · Emerald+ · 247 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Scorchclaw Pup + Health Potion
34.0% of games · 45.2% win
58.0%
First back


Amplifying Tome, Fated Ashes
Bought in most games1st item11 min

Liandry's Torment
71.7% of games · 50.8% win
52.8%
2nd item18 min

Imperial Mandate
34.0% of games · 48.8% win
56.7%
3rd item24 min

Bloodletter's Curse
13.4% of games · 51.5% winBoots13 min

Ionian Boots of Lucidity
50.6% of games · 48.8% win
54.1%
54.5%
Runes
Most played page, 128 games
Inspiration
First Strikepicked in 51.8%
Magical Footwearpicked in 42.5%
Triple Tonicpicked in 51.0%
Cosmic Insightpicked in 52.2%
Domination
Cheap Shotpicked in 48.6%
Ultimate Hunterpicked in 46.6%
Shards
KeystoneWin rate
Skill order
Most played order, 21 gamesMax
- Q›W›E53.9% pick · 130 games47.7%
- Q›E›W44.4% pick · 107 games57.0%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite100.0% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Maokai's abilities
You · uses mana
P Sap MagicPassive
Q Bramble Smash7 / 6.5 / 6 / 5.5 / 5s cooldown · 40 mana · 600 range7s7s6s5s
W Twisted Advance14 / 13 / 12 / 11 / 10s cooldown · 60 mana · 525 range—14s14s12s
E Sapling Toss18 / 17 / 16 / 15 / 14s cooldown · 60 / 65 / 70 / 75 / 80 mana · 1100 range—18s18s18s
R Nature's Grasp130 / 110 / 90s cooldown · 100 mana · 3000 range——130s110s
Sapling Toss (E) is the long one early: 18s at level 3, so trade once it's down. — means not learned yet at that level.
All 2 jungle matchups
Maokai's win rate into each one · green beats Maokai's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

