Malphite matchups
Tier 549.8% win · #57 jungle
Tier 248.0% win · #14 jungle
547 gamesSample A 55.0%Sample B 57.5%Sample C 56.5%Gold at 15 −103Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Malphite: Gold 49.0% · Plat 49.1% · Emerald 48.8% · Diamond 48.9%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Dusk and Dawn at ~11 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Thunderclap (W) is 9.5s, so you're back first. Level 6: Lee Sin's ultimate 110s, yours 130s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (99.1%).
Build into Lee Sin
Sample B · Emerald+ · 226 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Mosstomper Seedling + Health Potion
24.8% of games · 60.7% win
58.3%
51.3%
First back

Blasting Wand
Bought in most games1st item11 min

Dusk and Dawn
45.6% of games · 56.3% win
62.7%
61.3%
2nd item17 min

Zeke's Convergence
41.6% of games · 54.3% winBoots14 min

Plated Steelcaps
44.7% of games · 59.4% win
56.0%
63.9%
Runes
Most played page, 123 games
Precision
Press the Attackpicked in 54.4%
Triumphpicked in 58.4%
Legend: Alacritypicked in 56.6%
Coup de Gracepicked in 55.3%
Inspiration
Magical Footwearpicked in 51.8%
Cosmic Insightpicked in 41.2%
Shards
KeystoneWin rate
Skill order
Most played order, 50 gamesMax
- W›E›Q53.8% pick · 119 games58.0%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite99.1% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Malphite's abilities
You · uses mana
P Granite ShieldPassive
Q Seismic Shard8s cooldown · 70 / 75 / 80 / 85 / 90 mana · 625 range——8s8s
W Thunderclap10 / 9.5 / 9 / 8.5 / 8s cooldown · 30 / 35 / 40 / 45 / 50 mana · 400 range10s9.5s9s8s
E Ground Slam7s cooldown · 50 / 55 / 60 / 65 / 70 mana · 400 range—7s7s7s
R Unstoppable Force130 / 115 / 100s cooldown · 100 mana · 1000 range——130s115s
Thunderclap (W) is the long one early: 9.5s at level 3, so trade once it's down. — means not learned yet at that level.
All 1 jungle matchups
Malphite's win rate into each one · green beats Malphite's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

