Jayce matchups
Tier 546.3% win · #56 jungle
Tier 248.0% win · #14 jungle
2,405 gamesSample B 47.1%Sample C 47.8%Gold at 15 +187Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Jayce: Gold 47.4% · Plat 45.4% · Emerald 45.8% · Diamond 46.9%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Voltaic Cyclosword at ~10 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Thundering Blow / Acceleration Gate (E) is 20s, so Lee Sin is back first.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (100.0%).
Build into Lee Sin
Sample B · Emerald+ · 1,312 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Scorchclaw Pup + Health Potion
66.3% of games · 47.1% win
48.1%
45.0%
First back
×2

Long Sword, Boots, The Brutalizer
Bought in most games1st item10 min

Voltaic Cyclosword
71.4% of games · 47.8% win
46.8%
47.3%
2nd item17 min

Bastionbreaker
60.6% of games · 49.6% win
49.5%
51.6%
3rd item21 min

Serpent's Fang
23.5% of games · 50.3% win
53.3%
48.1%
Boots16 min

Ionian Boots of Lucidity
66.1% of games · 48.2% win
52.3%
58.2%
Late27–32 min



Edge of Night, Lord Dominik's Regards or Serylda's Grudge
One of them, for what you're facing
Runes
Most played page, 1,272 games
Inspiration
First Strikepicked in 97.0%
Cash Backpicked in 94.4%
Triple Tonicpicked in 96.7%
Cosmic Insightpicked in 96.5%
Precision
Legend: Hastepicked in 59.8%
Cut Downpicked in 59.1%
Shards
KeystoneWin rate
Skill order
Most played order, 399 gamesMax
- Q›W›E90.6% pick · 1,176 games47.8%
- Q›E›W9.4% pick · 122 games45.1%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite100.0% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Jayce's abilities
You · uses mana
P Hextech CapacitorPassive
Q To the Skies! / Shock Blast16 / 14 / 12 / 10 / 8 / 6s cooldown · 40 mana · 600 range16s16s12s8s
W Lightning Field / Hyper Charge10s cooldown · 40 mana · 285 range—10s10s10s
E Thundering Blow / Acceleration Gate20 / 18 / 16 / 14 / 12 / 10s cooldown · 55 mana · 240 range—20s20s20s
R Mercury Cannon / Mercury Hammer6s cooldown · No cost · 600 range————
Thundering Blow / Acceleration Gate (E) is the long one early: 20s at level 3, so trade once it's down. — means not learned yet at that level.
All 27 jungle matchups
Jayce's win rate into each one · green beats Jayce's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

