Jarvan IV matchups
Tier 250.0% win · #8 jungle
Tier 248.0% win · #14 jungle
7,226 gamesSample A 53.3%Sample B 54.5%Sample C 52.6%Gold at 15 −151Full matchup pageSample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Jarvan IV: Gold 49.8% · Plat 49.7% · Emerald 49.9% · Diamond 51.0%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
Make sure Lee Sin does not dodge Demacian Standard [E] – Dragon Strike [Q] combo by using Safeguard (W). Use your combo only when Safeguard (W) is on cooldown.
Lane tip from this patch's games, play defensive
You complete Profane Hydra at ~10 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Demacian Standard (E) is 12s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 120s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (100.0%).
Build into Lee Sin
Sample B · Emerald+ · 2,847 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Scorchclaw Pup + Health Potion
49.1% of games · 57.3% win
51.9%
54.0%
First back


Long Sword, Pickaxe
Bought in most games1st item10 min

Profane Hydra
52.6% of games · 55.5% win
54.6%
53.4%
2nd item17 min

Voltaic Cyclosword
29.9% of games · 58.8% win
57.2%
54.1%
3rd item24 min

Death's Dance
17.0% of games · 61.0% win
62.8%
68.4%
Boots16 min

Plated Steelcaps
54.6% of games · 56.3% win
56.4%- 44.2%
Late29–33 min



Guardian Angel, Death's Dance or Edge of Night
One of them, for what you're facing
Runes
Most played page, 2,657 games
Precision
Conquerorpicked in 93.3%
Triumphpicked in 95.0%
Legend: Alacritypicked in 88.9%
Coup de Gracepicked in 82.3%
Inspiration
Cosmic Insightpicked in 74.2%
Magical Footwearpicked in 72.7%
Shards
KeystoneWin rate
Skill order
Most played order, 1,298 gamesMax
- Q›E›W95.0% pick · 2,602 games56.1%
Lee Sin: E start, max Q›W›E824 games
Summoner spells
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Flash + Smite100.0% pick
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Lee Sin: Flash + Smite, 100.0%2,857 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Jarvan IV's abilities
You · uses mana
P Martial CadencePassive
Q Dragon Strike10 / 9 / 8 / 7 / 6s cooldown · 45 / 50 / 55 / 60 / 65 mana · 770 range—10s8s6s
W Golden Aegis9s cooldown · 30 mana · 625 range—9s9s9s
E Demacian Standard12 / 11.5 / 11 / 10.5 / 10s cooldown · 55 mana · 860 range12s12s12s11s
R Cataclysm120 / 105 / 90s cooldown · 100 mana · 650 range——120s105s
Demacian Standard (E) is the long one early: 12s at level 3, so trade once it's down. — means not learned yet at that level.
All 49 jungle matchups
Jarvan IV's win rate into each one · green beats Jarvan IV's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

