Fizz matchups
Tier 548.9% win · #55 jungle
Tier 248.0% win · #14 jungle
433 gamesSample A 41.0%Sample B 42.1%Sample C 39.2%Gold at 15 −33Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Fizz: Gold 52.2% · Plat 51.2% · Emerald 49.6% · Diamond 50.6%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Dusk and Dawn at ~11 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Playful / Trickster (E) is 16s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 120s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (98.3%).
Build into Lee Sin
Sample B · Emerald+ · 175 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Scorchclaw Pup + Health Potion
40.6% of games · 39.4% win
44.4%
First back



Blasting Wand, Sheen, Dagger
Bought in most games1st item11 min

Dusk and Dawn
70.9% of games · 44.4% win
32.3%
2nd item18 min

Nashor's Tooth
45.1% of games · 44.3% win3rd item25 min

Zhonya's Hourglass
45.1% of games · 54.4% winBoots15 min

Sorcerer's Shoes
54.3% of games · 37.9% win
51.0%
Runes
Most played page, 131 games
Precision
Press the Attackpicked in 74.9%
Triumphpicked in 74.3%
Legend: Alacritypicked in 65.1%
Coup de Gracepicked in 68.0%
Inspiration
Cosmic Insightpicked in 56.6%
Magical Footwearpicked in 53.7%
Shards
KeystoneWin rate
Skill order
Most played order, 44 gamesMax
- W›E›Q68.0% pick · 117 games43.6%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite98.3% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Fizz's abilities
You · uses mana
P Nimble FighterPassive
Q Urchin Strike8 / 7.5 / 7 / 6.5 / 6s cooldown · 50 mana · 550 range—8s8s8s
W Seastone Trident7 / 6 / 5 / 4 / 3s cooldown · 30 / 40 / 50 / 60 / 70 mana · 600 range7s7s5s3s
E Playful / Trickster16 / 14 / 12 / 10 / 8s cooldown · 75 / 80 / 85 / 90 / 95 mana · 400 range—16s16s12s
R Chum the Waters120 / 100 / 80s cooldown · 100 mana · 1300 range——120s100s
Playful / Trickster (E) is the long one early: 16s at level 3, so trade once it's down. — means not learned yet at that level.
All 1 jungle matchups
Fizz's win rate into each one · green beats Fizz's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

