Diana matchups
Tier 349.7% win · #37 jungle
Tier 248.0% win · #14 jungle
1,973 gamesSample A 51.5%Sample B 52.1%Sample C 49.5%Gold at 15 −30Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Diana: Gold 49.8% · Plat 50.3% · Emerald 49.5% · Diamond 49.6%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Dusk and Dawn at ~10 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Lunar Rush (E) is 22s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 100s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (99.1%).
Build into Lee Sin
Sample B · Emerald+ · 770 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Scorchclaw Pup + Health Potion
33.5% of games · 51.5% win
53.4%
46.4%
First back

Blasting Wand
Bought in most games1st item10 min

Dusk and Dawn
59.1% of games · 53.2% win
47.1%
48.7%
2nd item18 min

Riftmaker
46.5% of games · 53.3% win
54.2%
48.0%
3rd item24 min

Zhonya's Hourglass
40.4% of games · 54.0% win
52.4%
60.0%
Boots14 min

Sorcerer's Shoes
56.4% of games · 53.7% win
52.0%
51.2%
Late28–28 min



Rabadon's Deathcap, Zhonya's Hourglass or Shadowflame
One of them, for what you're facing
Runes
Most played page, 673 games
Precision
Conquerorpicked in 87.4%
Triumphpicked in 88.3%
Legend: Alacritypicked in 80.6%
Coup de Gracepicked in 77.8%
Inspiration
Cosmic Insightpicked in 64.4%
Magical Footwearpicked in 63.8%
Shards
KeystoneWin rate
Skill order
Most played order, 294 gamesMax
- Q›W›E89.3% pick · 668 games52.7%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite99.1% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Diana's abilities
You · uses mana
P Moonsilver BladePassive
Q Crescent Strike8 / 7.5 / 7 / 6.5 / 6s cooldown · 50 mana · 900 range8s8s7s6s
W Pale Cascade15 / 13.5 / 12 / 10.5 / 9s cooldown · 40 / 45 / 50 / 55 / 60 mana · 800 range—15s15s12s
E Lunar Rush22 / 20 / 18 / 16 / 14s cooldown · 40 / 45 / 50 / 55 / 60 mana · 825 range—22s22s22s
R Moonfall100 / 90 / 80s cooldown · 100 mana · 475 range——100s90s
Lunar Rush (E) is the long one early: 22s at level 3, so trade once it's down. — means not learned yet at that level.
All 32 jungle matchups
Diana's win rate into each one · green beats Diana's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

