Darius matchups
Tier 352.0% win · #34 jungle
Tier 248.0% win · #14 jungle
650 gamesSample A 52.9%Sample B 55.4%Sample C 55.1%Gold at 15 +139Sample A, Sample B, Sample C · Emerald+ · 6 Nov
Overall win rate by rank, not this matchup:Darius: Gold 52.0% · Plat 52.1% · Emerald 52.1% · Diamond 52.2%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%
Lane plan
No lane tip for this matchup yet; the facts on the right still hold.

You complete Youmuu's Ghostblade at ~11 min; Lee Sin completes Eclipse at ~10 min. You spike together.

Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Apprehend (E) is 26s, so Lee Sin is back first. Level 6: Lee Sin's ultimate 110s, yours 120s.

Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (85.8%).
Build into Lee Sin
Sample B · Emerald+ · 261 games · 6 NovItems
Most built at each step, in buy order; small icons are the other picksStart0:00


Gustwalker Hatchling + Health Potion
44.8% of games · 60.7% win
51.7%
First back



Long Sword, Serrated Dirk, Boots
Bought in most games1st item11 min

Youmuu's Ghostblade
91.2% of games · 55.5% win2nd item18 min

Dead Man's Plate
64.8% of games · 54.4% win3rd item24 min

Death's Dance
24.9% of games · 61.5% win
60.5%
Boots10 min

Boots of Swiftness
56.7% of games · 55.4% win
58.7%
51.2%
Late29–29 min

Sterak's Gage
One of them, for what you're facing
Runes
Most played page, 220 games
Sorcery
Stormraider's Surgepicked in 84.3%
Nimbus Cloakpicked in 75.9%
Celeritypicked in 83.5%
Gathering Stormpicked in 60.5%
Precision
Legend: Alacritypicked in 77.8%
Triumphpicked in 77.4%
Shards
KeystoneWin rate
Skill order
Most played order, 62 gamesMax
- Q›E›W89.8% pick · 228 games57.0%
Lee Sin: E start, max Q›W›E18,087 games
Summoner spells
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Flash + Smite85.8% pick
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Lee Sin: Flash + Smite, 100.0%56,165 games
Play against Lee Sin
Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability hasteLee Sin's abilities
Your opponent · uses energy
P FlurryPassive
Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s
Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.
Darius's abilities
You · uses mana
P HemorrhagePassive
Q Decimate9 / 7.75 / 6.5 / 5.25 / 4s cooldown · 25 / 30 / 35 / 40 / 45 mana—9s6.5s4s
W Crippling Strike5s cooldown · 40 mana · 300 range5s5s5s5s
E Apprehend26 / 23.5 / 21 / 18.5 / 16s cooldown · 70 / 60 / 50 / 40 / 30 mana · 535 range—26s26s21s
R Noxian Guillotine120 / 100 / 80s cooldown · 100 / 100 / 0 mana · 460 range——120s100s
Apprehend (E) is the long one early: 26s at level 3, so trade once it's down. — means not learned yet at that level.
All 7 jungle matchups
Darius's win rate into each one · green beats Darius's average, rose falls shortNumbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.

