Tier list / Jungle / Amumu

Amumu matchups

You playAmumu

Tier 450.2% win · #43 jungle

Lee Sin favoured45.6%Amumu wins 45.6% of games into Lee Sin, well below the 50.2% Amumu wins overall.
AgainstLee Sin

Tier 248.0% win · #14 jungle

45.6%55.0%

866 gamesSample A 43.0%Sample B 48.8%Sample C 46.9%Gold at 15 −488Sample A, Sample B, Sample C · Emerald+ · 6 Nov

Overall win rate by rank, not this matchup:Amumu: Gold 51.8% · Plat 51.8% · Emerald 50.7% · Diamond 50.2%Lee Sin: Gold 47.0% · Plat 47.7% · Emerald 48.3% · Diamond 48.0%

Lane plan

No lane tip for this matchup yet; the facts on the right still hold.

  • Liandry's Torment

    You complete Liandry's Torment at ~11 min; Lee Sin completes Eclipse at ~10 min. You spike together.

  • Level 3: Lee Sin's Sonic Wave / Resonating Strike (Q) is 10s, your Tantrum (E) is 9s, so you're back first. Level 6: Lee Sin's ultimate 110s, yours 150s.

  • Smite

    Lee Sin takes Flash + Smite in 100.0% of games. You take Flash + Smite (99.7%).

Build into Lee Sin

Sample B · Emerald+ · 358 games · 6 Nov

Items

Most built at each step, in buy order; small icons are the other picks
  1. Start0:00

    Mosstomper SeedlingHealth Potion

    Mosstomper Seedling + Health Potion

    48.3% of games · 52.0% win
    • Mosstomper Seedling47.5%
    • Scorchclaw PupHealth Potion35.1%
  2. First back

    BootsAmplifying TomeRuby Crystal

    Boots, Amplifying Tome, Ruby Crystal

    Bought in most games
  3. 1st item11 min

    Liandry's Torment

    Liandry's Torment

    63.1% of games · 48.7% win
    • Sunfire Aegis54.3%
  4. 2nd item19 min

    Sunfire Aegis

    Sunfire Aegis

    36.9% of games · 50.0% win
    • Thornmail44.9%
    • Liandry's Torment62.5%
  5. 3rd item25 min

    Abyssal Mask

    Abyssal Mask

    15.6% of games · 60.7% win
    • Thornmail60.7%
    • Jak'Sho, The Protean61.8%
  6. Boots14 min

    Plated Steelcaps

    Plated Steelcaps

    60.3% of games · 53.2% win
    • Mercury's Treads48.0%

Runes

Most played page, 267 games

PrecisionPrecision

  1. ConquerorConquerorpicked in 74.6%
  2. TriumphTriumphpicked in 74.9%
  3. Legend: HasteLegend: Hastepicked in 73.2%
  4. Last StandLast Standpicked in 69.0%

DominationDomination

  1. Ultimate HunterUltimate Hunterpicked in 75.7%
  2. Cheap ShotCheap Shotpicked in 75.1%

Shards

Attack SpeedAdaptive ForceHealth ScalingAttack Speed · Adaptive Force · Health Scaling

KeystoneWin rate

Skill order

Most played order, 86 games
Q38101213
W11415
E24579
R611

Max

  1. EQW77.9% pick · 271 games45.8%

Lee Sin: E start, max QWE18,087 games

Summoner spells

FlashSmiteFlash + Smite99.7% pick

FlashSmiteLee Sin: Flash + Smite, 100.0%56,165 games

Play against Lee Sin

Cooldowns at levels 1, 3, 6 and 11 on each side's most played skill order, before ability haste

Lee Sin's abilities

Your opponent · uses energy
  1. P FlurryPassive
  2. Q Sonic Wave / Resonating Strike10 / 9 / 8 / 7 / 6s cooldown · 50 energy · 1100 range—10s8s6s
  3. W Safeguard / Iron Will8s cooldown · 50 energy · 700 range—8s8s8s
  4. E Tempest / Cripple8s cooldown · 50 energy · 450 range8s8s8s8s
  5. R Dragon's Rage110 / 85 / 60s cooldown · No cost · 375 range——110s85s

Sonic Wave / Resonating Strike (Q) is the long one early: 10s at level 3, so trade once it's down. — means not learned yet at that level.

Amumu's abilities

You · uses mana
  1. P Cursed TouchPassive
  2. Q Bandage Toss3s cooldown · 50 mana · 1100 range—3s3s3s
  3. W Despair1s cooldown · 8 mana · 300 range1s1s1s1s
  4. E Tantrum9 / 8 / 7 / 6 / 5s cooldown · 35 mana · 350 range—9s7s5s
  5. R Curse of the Sad Mummy150 / 125 / 100s cooldown · 100 / 150 / 200 mana · 550 range——150s125s

Tantrum (E) is the long one early: 9s at level 3, so trade once it's down. — means not learned yet at that level.

All 10 jungle matchups

Amumu's win rate into each one · green beats Amumu's average, rose falls short
44.0%46.0%48.0%50.0%52.0%54.0%56.0%58.0%

Numbers from Sample A (collected 6 Nov), Sample B (Emerald+, collected 6 Nov) and Sample C (Emerald+, collected 6 Nov), ranked Solo/Duo, patch 16.22. Combined win rates weight each sample by its games. Next Queue doesn't collect these games itself.